Map: Glitterhelm Caverns

Solo/Group Glitter MHC 23-25

Author: Rixs

DU: 0/165

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03 September 2020

Shock beam north is because im mostly camping on dst, if you get poison sirens north sharkens can push the wall. Same can happen on the west one but dsts still can shoot all enemies if they get to west core while north core is basically unprotected. Shock beam is just protection against poison sirens north but if you move around and keep look out for poison sirens then shock beam isn't necessary.

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03 September 2020

this build works great, the only thing i altered was i removed the shock beam from the north and just added reflect beams to the walls near the center core. after dealing with sirens and ogres everything else just dies from auras and traps. thanks for the build

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03 September 2020

DSTs are mainly for copters and two doors near middle core. Electric, gas and inferno takes care of all the enemies on other doors. With north setup gas trap is close to the wall so all enenies are always in electric aura. 

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02 September 2020

You're not having range issues? Even at 4k range on the Apprentice, the DSTs can't cover the north, and west is sometimes and issue. Djinn aren't getting killed. 

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02 September 2020

Along the wall at starting core, where the hint 1 marker is.

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02 September 2020

where are the DSTs placed?

Disable Tower
Required Hero Stats
Hero HP Damage Range Rate
Squire 6,000 0 0 0
Apprentice 0 6,000 3,200 3,600
Huntress 2,800 6,000 3,000 3,000
Monk 3,000 5,000 4,000 3,000
Series EV-A 6,000 6,000 3,000 3,000

Build Status: Public

Difficulty: Massacre

Game Mode: Survival

Hardcore: Yes

AFK Able: No

Mana Used:

Mana to Upgrade:

More Builds from Rixs


Can stand on top of dst and hit all the sirens at middle, north and east cores.

2 evs, one with fortify, the other one with power/range/rate.

Pictures of setup per core


1. Place dst stacks slightly to the left of core so they have easier time reaching all the flyers on the west.

2. Make sure buff beam is giving bonus armor to all the north, east, west walls. Reflect wall in front of all of those walls to keep ogre snot away.

3. Make sure auras are covering the core to kill any flyers that dst miss.

4. Make sure 6 du buff beam is buffing both the two 3 du walls. See


Wave 23-25 upgrade notes

Wave 23 (starting mana 13,440, 2255 to build)

- Upgrade north, east, west buff beam to level 5, walls to level 3, strength drain to level 3 and electric aura to level 2 (6,300 mana).

- Upgrade central buff beam to level 6, 4 dsts to level 3, walls to level 3, strength drain to level 3 and electric aura to level 2 (4,820 mana). 

Wave 24

- Upgrade all buff beams to level 6

- Upgrade all walls and strength drain to level 4

- Upgrades all electric aura to level 3

Wave 25

- Repair all walls/auras

- Upgrades all electric aura to level 4

- Upgrade all dsts to level 5