Map: The Throne Room

Aura-Trap-EV Build (AFK after 3 siren waves)

Author: Imburr

DU: 0/100

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04 September 2020

Occassionally mobs will be stuck in gas in NE spawn and require a quick clear at round end.

I just tried a few waves ignoring copters and traps killed them prior to them shooting missles in the middle. YMMV.

Disable Tower
Required Hero Stats
Hero HP Damage Range Rate
Huntress 0 5,500 0 2,500
Monk 0 5,500 0 2,500
Series EV-A 6,500 0 0 0

Build Status: Public

Difficulty: Massacre

Game Mode: Survival

Hardcore: Yes

AFK Able: Yes

Mana Used:

Mana to Upgrade:

More Builds from Imburr


I have tried a few variants of this, so feel free to change up things like the explosive traps, healing aura, thider spike trap, etc. Stand in the center and you wont get hit by ogres. If you DPS down lanes as siren come, you can stop them and not get hit by them either.

I kill sirens first, and let copters hang out, and die. Once siren are down I DPS copters and ogres. Because of blocking beams you can sit in the center and repair walls all day without getting hit by ogres, I usally repair after all copters/ogres/sirens are down.

I have 5,500-6,000 prime stat for each hero (wall EV is 7,000 Fortify). I sit on huntress in middle.

Can start on any wave. Upgrade buff beam, blocking walls, then auras, then traps.

Note: When placing auras I get my monk naked, then get dressed and all 3 auras overlap in center for buff beam.

Nothing gets close to center besides a few ninja and spider drops: