Map: The Throne Room
MushCake's Mass/Hc solo and group safe build (towers won't get destroyed) [Video Youtube]
Build Status: Public
Game Mode: Survival
AFK Able: No
Mana to Upgrade:
More Builds from MushroomCake28
Here's my solo build, also doable in a group. It's a safer build since the boss can't destroy the towers, but of course you need to stay away from the towers during the boss fight or else his projectiles will destroy the towers. For DPS you can play on anyone during the waves and during the boss, but tank squire is definitely easier solo. It is possible to clear the boss with other heroes if you can evade his projectiles (I like playing on my monk). You don't need extreme stats for this build, 6k-6.5k power and 6.5-7k fortify for walls should do it. Running with less might be possible, but it's starting to push the limits.
Check out the build with explanations on my youtube channel: https://youtu.be/NGAMTmDdKrw
1. So in the middle we go with two 4 DU EV walls. Make sure the 6 DU buff beam gets both walls and the two inferno traps. The Strength Drain Aura and Healing aura can be a bit closer to the north crystal to cover a bit in front of the north wall, which is a 3 DU wall. For the 2 stack of Electric + ensnare aura, you might need to take off your gears before placing them since they will most likely overlap.
2. In the back we want 3 DSTs, the middle one pointing north, the two others pointing on the side while getting the north lane. We buff them with 4 DU buff beam and protect them with a 2 DU reflect beam. Ogres coming from the sides won't agro to towers and will agro to walls instead with this build.
3. At the top we only have a 3 DU shock beam, a gas, an inferno, and a 3 DU wall. This will CC all enemies for as long as necessary. If you get a fire siren there will be a stack up of enemies, but DSTs will take care of them eventually, especially all the dangerous enemies (djinns and sharks).