Map: The Summit

2+ player MHC survival rifted

Author: Thamex

DU: 0/150

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Details
Required Hero Stats
Hero HP Damage Range Rate
Apprentice 0 6,800 3,300 3,900
Huntress 0 4,000 6,000 3,500
Monk 0 6,000 5,000 3,500
Series EV-A 9,000 6,500 3,000 3,000

Build Status: Public

Difficulty: Massacre

Game Mode: Survival

Hardcore: Yes

AFK Able: No

Mana Used:

Mana to Upgrade:


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Description

Credits: Sackratte, MadSl0th, Thamex

This build is inspired from other solo speed farm builds. This build is tested within a 3 player group with the following chars:

1x DPS Huntress (with Cat)

1x DPS Monk (with Genie)

1x Boost Monk (with range stone) for the towers

This build should work with 4 players aswell. The 4th char should be a second DPS huntress with Cat

Time to clear: 17-20 Minutes (relaxed playing, around 15 minutes or less possible if you want to speed clear the map)

 

Initial upgrades:

lower buff beam to MAX; DSTs to copters: to lvl 4; electric auras to MAX

Other upgrades as you wish.

 

Upgrades after each wave:

Collect some mana to upgrade the upper walls to lvl 3, the 3 DU wall possibly to lvl 4. The DSTs to the copters to MAX, the other 4 at least lvl 5 (best is MAX)

The 5 DU walls can stay at lvl 1 (depending on your wall EV-A stats). The fire and explosive traps to lvl 3 - don't forget to repair the explosive trap.

 

Waves 23-to 25:

The DPS chars help to kill the spawning Ogres and collect mana.

 

Boss fight:

It's a bit tricky in the boss wave for the DMG chars since they also have to help with the spawning Ogre in the front or the Ogres walking down from the sides. This shouldn't happen very often but sometimes they won't be targeted by the DSTs. Also watch out for assassins.

 

Hint explanations:

Hint 1: The healing aura helps the builder and the other chars with the assassins. Mostly used for rift armor

Hint 2: This is where the boost Monk stays. Has to repair the walls and auras aswell extending the auras with the range stone. DSTs are placed so that 3 towers target the left, middle and right copter lanes. 4 towers to the front, 2 left and 2 right to clear bigger mobs.

Hint 3: The enrage aura helps for clearing the trash mob, the explosive kills everything that tries to sneek to the wall (and protects the walls from bombers)

 

All towers are in rifted version and are definately needed in rifted. Non-rifted is not tested and will most likely not work!

EV-A stats are combined (walls and buff beam)

Huntress stats are combined (DMG traps and poison trap)

Apprentice stats are need that high, with lower stats the ogres won't die quick enough in the boss wave.

Monk stats are combined (Ensnare, Strength Drain and Electric Aura)