Map: Ancient Mines
Mas Survival Mines.
Build Status: Public
Game Mode: Survival
AFK Able: No
Mana to Upgrade:
More Builds from Tumbra
wasnt using hardcore cos my DPS stats are terible, only got 400vit on my monk at the time
Was using monk for DPS 1500 attack, 47k Lightning weapon with a damage pet, would likely be a lot easier with a huntress DPS.
1: Each lane gets a stack of Gas, Explosive and Inferno traps, i made my damage traps forwards to avoid the gas stunning out of detination range The split lane has doublee DPS traps to help deal with all the trash mobs. Str drain slow and lightning auras each lane.and a Squire baracade to delay ogres
2: i placed the DST's up on the ledge above lane to help with bigger enemies as well as being out of reach of spiders and assasins. theey may be a bit of a pain to upgrade but they are reachable
3:Heal Aura goes in middle to burn up last few points, this may help in hardcore tho i just put it there to ease some heals and use last points
4: 2 spots marked are good for avoiding assasins and spiders, they are not 100% but are still useful. may also sit up with DST but watch out for AOE on towers.
Kill order for me is normaly,
Sirens if i get a gas imune or want more loot.
Chopper drops are good to kill if you can drop off cliff.
Sharks and Djins if towers and traps are not hitting, ALWAYS shoot a djin if its trying to dismantle,
if healers are sitting out of range of traps, make sure to clear them
Assasins are my next target to avoid their stupid DPS on my walls
As for Ogres you want to kill the door spawns 1st as they are the ones who can damage core.
im still testing things atm with my current stats to see what wave this reaches. Got to wave 10 solo, mostly due to lack of player DPS leaving me with too many dropped ogres and sirens with poison imune.