





























Hero | HP | Damage | Range | Rate |
---|---|---|---|---|
Apprentice | 0 | 4,800 | 4,000 | 2,850 |
Monk | 3,600 | 4,250 | 4,350 | 2,050 |
Series EV-A | 6,700 | 6,700 | 3,000 | 2,650 |
Build Status: Public
Difficulty: Massacre
Game Mode: Pure Strategy
Hardcore: Yes
AFK Able: Yes
Mana Used:
Mana to Upgrade:
More Builds from Zebbedea
Another in my "tick all the boxes" runs to clear Pure Strat. Stats arent amazing because all builders are in rifted gear although in PS I do not think that is going to make any diff other than for the odd poison resistant orc.
I have found that lightning towers work well with snare/ele auras to clear mobs faster. I try to get them near spawns if I can and was able to at Nth (Hint 1) by removing all gear. This enabled me to get them both on the boost beam in the position I wanted them.
Originally I didn't have DSTs on this map. But had to add this one (Hint 2) around wave 17 or so because the ogres were getting beefy. Prior to that the lightning towers were eating them before they got anywhere near the wall on the bridge. In the earlier waves they were going down around (Hint 5)
(Hint 3) This boost beam and lightning towers clear all the SW and S spawn points easily. I was oping they would also clear SE spawns as well, but only 1 can see the lanes (the nth one) but it can be dodgy as there is a flag hanging there which sometimes blocks line of sight. There were also some ele resist DE Wars that would hang about, which is another good reason for having the (Hint 2) DST.
(Hint 4) This stack is put on the ropes of the bridge. My monks have around 4k range so this was more than enough to deal with SW and S spawns. The (Hint 3) LT massively reduced the pressure on the 2DU ev wall (built with dedicated waller EV then switched out of deck) on the lower level.