Map: Arcane Library

Arcane Library Pure Strat Easy Mode

Author: Zebbedea

DU: 0/110

Disable Tower
Details
Required Hero Stats
Hero HP Damage Range Rate
Apprentice 6,000 4,800 4,000 2,850
Monk 3,600 4,250 4,350 2,050
Series EV-A 3,000 6,700 3,000 2,650

Build Status: Public

Difficulty: Massacre

Game Mode: Pure Strategy

Hardcore: No

AFK Able: No

Mana Used:

Mana to Upgrade:


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Description

Another quick and dirty build to tick all my PS boxes. Stats arent amazing because all builders are in rifted gear although in PS I do not think that is going to make any diff. I based this on a build by Herbapou, but found that ele immune mobs were whomping on my cores over time. So I dropped the Fireball tower and put an SD aura on east core and a mage wall (using a fort mage) west of the west core to occupy any ogres while the DST ate him.

I couldn't get past wave 20 using Herbapou's build, but when I restart at 20 with this version it was relatively easy.

The 2 West facing DST are slightly offset, each one pointing just inside the easterly of the 2 pillars (green arrows). I found with Herbapou's direct west facing, mobs were getting too close to the core before they could even be considered inside the killbox.

The Nth and Sth DST on the west side of the stack cover the East Core, but also the nth and sth spawn lanes (blue arrows)

The Nth and Sth DST on the east side of the stack cover the East Core, but they have their outer limits aimed just inside the spawn points on the East side (yellow arrows).

At wave 20 I started with 5 ups on the main DST stack OC beam and 2 ups on each of the othe OC beams and Ele auras. The rest into the DST. Collecting mana during the waves and upgrading the DST as a priority to down ogres if they come. My ele auras with 2 ups are decent enough to take down most trash before they get too close.

My app, monk and booster are all in rifted gear, so the stats are a little lower than they used to be pre-1.3. App stats listed include the Fort from Waller App